![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiX5RJpes-A1cO82wH4FN9sXDjX_0RzNkT2fmvPH04pyzu9cMvpHA7WwmLMKIMqAQA10aaW8iuqFLlwEip2aFeZPWTIHiQ0U2o5i7K7Fjnd7mShQfMB0U3BaOUkzr4-okddufM04tFv9tsu_Vva747uYMVfMh4bhWJ0Arcao7N9Qr9lBYKzr_H8CxdcYSf4/w131-h200/TinnellCover.jpg)
Tinnell quotes Lucy Suchman's critique of Weiser's approach to innovation:
Under this approach, Suchman claimed, a lab "[provided] distance from practicalities that must eventually be faced" — but facing up to those practicalities was left up to staff in some other department.To be fair, I would say the same criticism applied to much of the Media Labs work too.
As I was at the time a member of "staff in some other department" at Sun Microsystems and then Nvidia, below the fold I discuss some of the "practicalities" that should have been faced earlier rather than later or not at all.