The current preservation practices we use for games and software need to be significantly reconsidered when taking into account the current conditions of modern computer games. Below I elaborate on the standard model of game preservation, and what I’m referring to as “network-contingent” experiences. These network-contingent games are now the predominant form of the medium and add significant complexity to the task of preserving the “playable” historical record. Unless there is a general awareness of this problem with the future of history, we might lose a lot more than anyone is expecting. Furthermore, we are already in the midst of this issue, and I think we need to stop pushing off a larger discussion of it.Well worth reading.
I'm David Rosenthal, and this is a place to discuss the work I'm doing in Digital Preservation.
Monday, June 13, 2016
Eric Kaltman on Game Preservation
At How They Got Game, Eric Kaltman's Current Game Preservation is Not Enough is a detailed discussion of why game preservation has become extraordinarily difficult. Eric expands on points made briefly in my report on emulation. His TL;DR sums it up:
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